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This course is for those with a passion for esports, live spectator events and broadcasting. In a practical environment you will be expected to play a key role in the creation of a series of online and large-scale live spectator events. Throughout the course you will explore broadcast and network technology and event management. You will learn exactly what is required to run and manage successful esports tournaments.
Take part in the project management and delivery of live esports events and gain real-world work experienceExplore computer network and gaming rig design and setup to enable optimum conditions for multiplayer game performanceExperience the breadth of the careers available within the esports industry and give them a go, from shoutcasting to community management to the production crewLearn skills in all aspects of multi-camera production through working in teams on live-streamed broadcasts. Develop your understanding of how broadcast and network technologies combine with creative vision and project management to deliver quality video and audio content for esports events.Create and playtest your own original multiplayer games and examine what goes into making a good competitive gaming experience.Create effective digital marketing strategies and content for an esports enterprise and use advertising to promote events.Source and produce television, radio and social media journalistic content, learn how to write esports focused news stories and operate audio and video recording equipment.Develop strategies and mechanisms to support the health and wellbeing of all those involved in an esports enterprise. Explore the law, regulations and legislation that impacts those operating, taking part, promoting and reporting on esports events.Event Technology Live-streamed BroadcastingVideo ProductionAudio ProductionComputer NetworkingEvent ManagementProject managementEsports event operationsMarketing, Advertising and PromotionPlayer, Community and Social Media ManagementHealth, Wellbeing and Fitness for Esports PlayersCulture of EsportsEsports EnterpriseBroadcast JournalismGame DesignLegal and Ethical
Event Technology
Event Management
Culture of Esports
Five GCSEs at grade 4 or above, including English and maths, or a relevant Level 2 qualification.
Students will be assessed by coursework culminating in their choice of specialism for their final project.
The majority of students completing the UAL Level 3 Extended Diploma in Creative Media Production & Technology (Esports and Live Event Management) will progress to undergraduate study in a range of related courses.The content of the UAL Level 3 Extended Diploma in Creative Media Production & Technology was developed collaboratively with representatives from universities, further education colleges and 6th form colleges to ensure that it provides students with the skills, knowledge and understanding they need to progress into higher education, further education or other training opportunities.UCAS points for this courseYear one: Level 3 UAL Diploma in Creative Media Production and Technology (Esports and Live Event Management)D 84M 60P 36Year two: Level 3 UAL Extended Diploma in Creative Media Production and Technology (Esports and Live Event Management)D 168M 120P 72
The majority of students completing the UAL Level 3 Extended Diploma in Creative Media Production & Technology (Esports and Live Event Management) will progress to undergraduate study in a range of related courses.
The content of the UAL Level 3 Extended Diploma in Creative Media Production & Technology was developed collaboratively with representatives from universities, further education colleges and 6th form colleges to ensure that it provides students with the skills, knowledge and understanding they need to progress into higher education, further education or other training opportunities.
UCAS points for this course
Year one: Level 3 UAL Diploma in Creative Media Production and Technology (Esports and Live Event Management)
D 84
M 60
P 36
Year two: Level 3 UAL Extended Diploma in Creative Media Production and Technology (Esports and Live Event Management)
D 168
M 120
P 72
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